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Photon Engine
2.0.0-beta
A physically based renderer.
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RadianceSensor.h
Go to the documentation of this file.
1
#pragma once
2
3
#include "
Math/TVector3.h
"
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5
#include <Common/primitive_type.h>
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namespace
ph
8
{
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10
class
RadianceSensor
final
11
{
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public
:
13
float64
accuR
;
14
float64
accuG
;
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float64
accuB
;
16
float64
accuWeight
;
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RadianceSensor
() :
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accuR
(0),
accuG
(0),
accuB
(0),
accuWeight
(0)
20
{}
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RadianceSensor
() : {
…
}
21
};
10
class
RadianceSensor
final {
…
};
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}
// end namespace ph
TVector3.h
ph::RadianceSensor
Definition
RadianceSensor.h:11
ph::RadianceSensor::RadianceSensor
RadianceSensor()
Definition
RadianceSensor.h:18
ph::RadianceSensor::accuB
float64 accuB
Definition
RadianceSensor.h:15
ph::RadianceSensor::accuR
float64 accuR
Definition
RadianceSensor.h:13
ph::RadianceSensor::accuG
float64 accuG
Definition
RadianceSensor.h:14
ph::RadianceSensor::accuWeight
float64 accuWeight
Definition
RadianceSensor.h:16
ph
The root for all renderer implementations.
Definition
EEngineProject.h:6
Source
Core
Receiver
RadianceSensor.h
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