Photon Engine 2.0.0-beta
A physically based renderer.
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RadianceSensor.h
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1#pragma once
2
3#include "Math/TVector3.h"
4
5#include <Common/primitive_type.h>
6
7namespace ph
8{
9
10class RadianceSensor final
11{
12public:
13 float64 accuR;
14 float64 accuG;
15 float64 accuB;
16 float64 accuWeight;
17
19 accuR(0), accuG(0), accuB(0), accuWeight(0)
20 {}
21};
22
23}// end namespace ph
Definition RadianceSensor.h:11
RadianceSensor()
Definition RadianceSensor.h:18
float64 accuB
Definition RadianceSensor.h:15
float64 accuR
Definition RadianceSensor.h:13
float64 accuG
Definition RadianceSensor.h:14
float64 accuWeight
Definition RadianceSensor.h:16
The root for all renderer implementations.
Definition EEngineProject.h:6