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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Emitter/DiffuseSurfaceEmitterBase.h"#include "Math/Color/Spectrum.h"#include "Core/Texture/TTexture.h"#include "Utility/TSpan.h"#include <Common/assertion.h>#include <cstddef>#include <vector>#include <memory>Go to the source code of this file.
Classes | |
| class | ph::GroupedDiffuseSurfaceEmitter |
| Diffusive surface emitter comprised of multiple surface fragments. All surface fragments use the same energy texture. More... | |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |