Photon Engine 2.0.0-beta
A physically based renderer.
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GroupedDiffuseSurfaceEmitter.h File Reference
#include "Core/Emitter/DiffuseSurfaceEmitterBase.h"
#include "Math/Color/Spectrum.h"
#include "Core/Texture/TTexture.h"
#include "Utility/TSpan.h"
#include <Common/assertion.h>
#include <cstddef>
#include <vector>
#include <memory>

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Classes

class  ph::GroupedDiffuseSurfaceEmitter
 Diffusive surface emitter comprised of multiple surface fragments. All surface fragments use the same energy texture. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.