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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Renderer/Sampling/SamplingRenderer.h"#include "Core/Filmic/HdrRgbFilm.h"#include "Core/Renderer/Sampling/ReceiverSamplingWork.h"#include "Core/Renderer/Sampling/TReceiverMeasurementEstimator.h"#include "Core/Scheduler/WorkScheduler.h"#include "Core/Scheduler/EScheduler.h"#include "Core/Renderer/Sampling/MetaRecordingProcessor.h"#include "Math/Color/Spectrum.h"#include "Math/TVector2.h"#include "Utility/Concurrent/TAtomicQuasiQueue.h"#include <vector>#include <memory>#include <atomic>#include <functional>Go to the source code of this file.
Classes | |
| class | ph::EqualSamplingRenderer |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |