Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Renderer/Sampling/SamplingRenderer.h"
#include "Core/Filmic/HdrRgbFilm.h"
#include "Core/Renderer/Sampling/ReceiverSamplingWork.h"
#include "Core/Renderer/Sampling/TReceiverMeasurementEstimator.h"
#include "Core/Scheduler/WorkScheduler.h"
#include "Core/Scheduler/EScheduler.h"
#include "Core/Renderer/Sampling/MetaRecordingProcessor.h"
#include "Math/Color/Spectrum.h"
#include "Math/TVector2.h"
#include "Utility/Concurrent/TAtomicQuasiQueue.h"
#include <vector>
#include <memory>
#include <atomic>
#include <functional>
Go to the source code of this file.
Classes | |
class | ph::EqualSamplingRenderer |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |