Photon Engine
2.0.0-beta
A physically based renderer.
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EScheduler.h
Go to the documentation of this file.
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#pragma once
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namespace
ph
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{
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enum class
EScheduler
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{
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Unspecified
= 0,
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Bulk
,
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Stripe
,
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Grid
,
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Tile
,
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Spiral
,
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SpiralGrid
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};
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}
// end namespace ph
ph
The root for all renderer implementations.
Definition
EEngineProject.h:6
ph::EImageSampleMode::Unspecified
@ Unspecified
ph::EScheduler
EScheduler
Definition
EScheduler.h:7
ph::EScheduler::Bulk
@ Bulk
ph::EScheduler::Grid
@ Grid
ph::EScheduler::SpiralGrid
@ SpiralGrid
ph::EScheduler::Tile
@ Tile
ph::EScheduler::Spiral
@ Spiral
ph::EScheduler::Stripe
@ Stripe
Source
Core
Scheduler
EScheduler.h
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