Photon Engine 2.0.0-beta
A physically based renderer.
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EScheduler.h
Go to the documentation of this file.
1#pragma once
2
3namespace ph
4{
5
6enum class EScheduler
7{
8 Unspecified = 0,
9
10 Bulk,
11 Stripe,
12 Grid,
13 Tile,
14 Spiral,
16};
17
18}// end namespace ph
The root for all renderer implementations.
Definition EEngineProject.h:6
EScheduler
Definition EScheduler.h:7