Photon Engine 2.0.0-beta
A physically based renderer.
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EScheduler.h File Reference

Go to the source code of this file.

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Enumerations

enum class  ph::EScheduler {
  ph::Unspecified = 0 , ph::Bulk , ph::Stripe , ph::Grid ,
  ph::Tile , ph::Spiral , ph::SpiralGrid
}