Photon Engine 2.0.0-beta
A physically based renderer.
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Go to the source code of this file.
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
Enumerations | |
enum class | ph::EScheduler { ph::Unspecified = 0 , ph::Bulk , ph::Stripe , ph::Grid , ph::Tile , ph::Spiral , ph::SpiralGrid } |