Photon Engine 2.0.0-beta
A physically based renderer.
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EAttribute.h
Go to the documentation of this file.
1#pragma once
2
3namespace ph
4{
5
6enum class EAttribute : unsigned int
7{
8 LIGHT_ENERGY = 0,
11 NORMAL,
12 DEPTH,
15
16 SIZE
17};
18
19}// end namespace ph
The root for all renderer implementations.
Definition EEngineProject.h:6
EAttribute
Definition EAttribute.h:7