Photon Engine
2.0.0-beta
A physically based renderer.
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EAttribute.h
Go to the documentation of this file.
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#pragma once
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namespace
ph
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{
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enum class
EAttribute
:
unsigned
int
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{
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LIGHT_ENERGY
= 0,
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LIGHT_ENERGY_HALF_EFFORT
,
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LIGHT_ENERGY_INDEXED
,
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NORMAL
,
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DEPTH
,
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TEXTURE_COORDINATE
,
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POSITION
,
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SIZE
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};
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}
// end namespace ph
ph
The root for all renderer implementations.
Definition
EEngineProject.h:6
ph::EAttribute
EAttribute
Definition
EAttribute.h:7
ph::EAttribute::LIGHT_ENERGY_HALF_EFFORT
@ LIGHT_ENERGY_HALF_EFFORT
ph::EAttribute::NORMAL
@ NORMAL
ph::EAttribute::TEXTURE_COORDINATE
@ TEXTURE_COORDINATE
ph::EAttribute::LIGHT_ENERGY_INDEXED
@ LIGHT_ENERGY_INDEXED
ph::EAttribute::LIGHT_ENERGY
@ LIGHT_ENERGY
ph::EAttribute::POSITION
@ POSITION
ph::EAttribute::DEPTH
@ DEPTH
ph::ECoordSys::SIZE
@ SIZE
Source
Core
Renderer
EAttribute.h
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