Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/TVector3.h"
#include "Core/Ray.h"
#include "Core/Quantity/Time.h"
#include "Core/SurfaceHit.h"
#include "Core/LTA/PDF.h"
#include "Math/Color/Spectrum.h"
#include <Common/assertion.h>
Go to the source code of this file.
Classes | |
class | ph::DirectEnergySampleInput |
Input for DirectEnergySampleQuery . More... | |
class | ph::DirectEnergySampleOutput |
Output for DirectEnergySampleQuery . More... | |
class | ph::DirectEnergySampleQuery |
Information for generating a sample for direct energy estimation. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |