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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Scheduler/IWorkDispatcher.h"#include "Core/Scheduler/Region.h"#include "Frame/TFrame.h"#include "Math/math.h"#include <Common/assertion.h>#include <Common/primitive_type.h>#include <cmath>#include <cstddef>#include <queue>#include <utility>#include <vector>#include <limits>#include <algorithm>Go to the source code of this file.
Classes | |
| class | ph::DammertzDispatcher |
| class | ph::DammertzDispatcher::TAnalyzer< MODE > |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |