Photon Engine 2.0.0-beta
A physically based renderer.
Loading...
Searching...
No Matches
ConstantImage.h File Reference
#include "Actor/Image/Image.h"
#include "Math/math_fwd.h"
#include "Actor/SDLExtension/sdl_color_enums.h"
#include "SDL/sdl_interface.h"
#include <vector>
#include <utility>
#include <type_traits>

Go to the source code of this file.

Classes

class  ph::ConstantImage
 

Namespaces

namespace  ph
 The root for all renderer implementations.