Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "Actor/Image/Image.h"
#include "Math/math_fwd.h"
#include "Actor/SDLExtension/sdl_color_enums.h"
#include "SDL/sdl_interface.h"
#include <vector>
#include <utility>
#include <type_traits>
Go to the source code of this file.
Classes | |
class | ph::ConstantImage |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |