Photon Engine 2.0.0-beta
A physically based renderer.
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BlackBodyRadiationImage.cpp File Reference
#include "Actor/Image/BlackBodyRadiationImage.h"
#include "Core/Texture/constant_textures.h"
#include "Math/Color/color_spaces.h"
#include "Math/Color/spectral_samples.h"
#include "Actor/Basic/exceptions.h"
#include <Common/assertion.h>
#include <Common/logging.h>
#include "Math/TVector3.h"
#include "Math/math.h"

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Functions

 ph::PH_DEFINE_INTERNAL_LOG_GROUP (BlackBodyRadiationImage, Image)