Photon Engine 2.0.0-beta
A physically based renderer.
Loading...
Searching...
No Matches
BinaryMixedImage.cpp File Reference
#include "Actor/Image/BinaryMixedImage.h"
#include <Common/logging.h>

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Functions

 ph::PH_DEFINE_INTERNAL_LOG_GROUP (BinaryMixedImage, Image)