Photon Engine
2.0.0-beta
A physically based renderer.
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|
Functions
BinaryMixedImage.cpp File Reference
#include "
Actor/Image/BinaryMixedImage.h
"
#include <Common/logging.h>
Namespaces
namespace
ph
The root for all renderer implementations.
Functions
ph::PH_DEFINE_INTERNAL_LOG_GROUP
(
BinaryMixedImage
,
Image
)
Source
Actor
Image
BinaryMixedImage.cpp
Generated by
1.11.0