Photon Engine 2.0.0-beta
A physically based renderer.
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AdaptiveSamplingRenderer.h File Reference
#include "Core/Renderer/Sampling/SamplingRenderer.h"
#include "Core/Scheduler/Region.h"
#include "Core/Scheduler/DammertzDispatcher.h"
#include "Core/Renderer/Sampling/ReceiverSamplingWork.h"
#include "Frame/TFrame.h"
#include "Core/Renderer/Sampling/TStepperReceiverMeasurementEstimator.h"
#include "Core/Renderer/Sampling/MetaRecordingProcessor.h"
#include "Math/Color/Spectrum.h"
#include "Utility/Concurrent/TAtomicQuasiQueue.h"
#include <Common/primitive_type.h>
#include <memory>
#include <queue>
#include <cstddef>
#include <vector>
#include <functional>

Go to the source code of this file.

Classes

class  ph::AdaptiveSamplingRenderer
 

Namespaces

namespace  ph
 The root for all renderer implementations.