Photon Editor Library 2.0.0-beta
A physically based renderer.
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#include "EditorCore/Storage/TItemPoolInterface.h"
#include "EditorCore/Storage/THandleDispatcher.h"
#include "EditorCore/Storage/TWeakHandle.h"
#include "EditorCore/Storage/TStrongHandle.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <Common/memory.h>
#include <Common/os.h>
#include <Common/math_basics.h>
#include <Common/exceptions.h>
#include <Common/config.h>
#include <Utility/utility.h>
#include <cstddef>
#include <vector>
#include <utility>
#include <memory>
#include <iterator>
#include <type_traits>
#include <concepts>
#include <new>
#include <limits>
#include <numeric>
Go to the source code of this file.
Classes | |
class | ph::editor::TItemPool< Item, Dispatcher, ItemInterface > |
A general item pool. More... | |
class | ph::editor::TItemPool< Item, Dispatcher, ItemInterface >::TIterator< IS_CONST > |
Namespaces | |
namespace | ph |
namespace | ph::editor |