|
Photon Editor Library 2.0.0-beta
A physically based renderer.
|
#include "EditorCore/Storage/TItemPoolInterface.h"#include "EditorCore/Storage/THandleDispatcher.h"#include "EditorCore/Storage/TWeakHandle.h"#include "EditorCore/Storage/TStrongHandle.h"#include <Common/assertion.h>#include <Common/primitive_type.h>#include <Common/memory.h>#include <Common/os.h>#include <Common/math_basics.h>#include <Common/exceptions.h>#include <Common/config.h>#include <Utility/utility.h>#include <cstddef>#include <vector>#include <utility>#include <memory>#include <iterator>#include <type_traits>#include <concepts>#include <new>#include <limits>#include <numeric>Go to the source code of this file.
Classes | |
| class | ph::editor::TItemPool< Item, Dispatcher, ItemInterface > |
| A general item pool. More... | |
| class | ph::editor::TItemPool< Item, Dispatcher, ItemInterface >::TIterator< IS_CONST > |
Namespaces | |
| namespace | ph |
| namespace | ph::editor |