Photon Editor Library 2.0.0-beta
A physically based renderer.
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TFrameWorkerThread.h File Reference
#include <Utility/INoCopyAndMove.h>
#include <Utility/MemoryArena.h>
#include <Utility/TFunction.h>
#include <Utility/Concurrent/TAtomicQuasiQueue.h>
#include <Common/config.h>
#include <Common/assertion.h>
#include <Common/logging.h>
#include <Common/primitive_type.h>
#include <Utility/Concurrent/InitiallyPausedThread.h>
#include <Utility/Concurrent/TSPSCRingBuffer.h>
#include <Utility/Concurrent/TSynchronized.h>
#include <cstddef>
#include <thread>
#include <atomic>
#include <utility>
#include <type_traits>
#include <vector>

Go to the source code of this file.

Classes

struct  ph::editor::BufferedFrameInfo
 
struct  ph::editor::BufferedFrameInfo::Detail
 
class  ph::editor::TFrameWorkerThread< NUM_BUFFERS, T >
 
class  ph::editor::TFrameWorkerThread< NUM_BUFFERS, R(Args...)>
 

Namespaces

namespace  ph
 
namespace  ph::editor
 

Functions

 ph::editor::PH_DEFINE_EXTERNAL_LOG_GROUP (TFrameWorkerThread, EditorCore)