Photon Editor Library 2.0.0-beta
A physically based renderer.
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Platform.h File Reference
#include <Utility/INoCopyAndMove.h>
#include <Common/primitive_type.h>
#include <Common/exceptions.h>

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Classes

class  ph::editor::PlatformException
 
class  ph::editor::Platform
 Platform abstraction. An abstraction layer for the underlying hardware the application is running on. For example, input and render operations are handled here. More...
 

Namespaces

namespace  ph
 
namespace  ph::editor