Photon Editor Library 2.0.0-beta
A physically based renderer.
|
#include <Utility/INoCopyAndMove.h>
#include <Common/primitive_type.h>
#include <Common/exceptions.h>
Go to the source code of this file.
Classes | |
class | ph::editor::PlatformException |
class | ph::editor::Platform |
Platform abstraction. An abstraction layer for the underlying hardware the application is running on. For example, input and render operations are handled here. More... | |
Namespaces | |
namespace | ph |
namespace | ph::editor |