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Photon Editor Library 2.0.0-beta
A physically based renderer.
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#include <Utility/INoCopyAndMove.h>#include <Common/primitive_type.h>#include <Common/exceptions.h>Go to the source code of this file.
Classes | |
| class | ph::editor::PlatformException |
| class | ph::editor::Platform |
| Platform abstraction. An abstraction layer for the underlying hardware the application is running on. For example, input and render operations are handled here. More... | |
Namespaces | |
| namespace | ph |
| namespace | ph::editor |