Photon Engine 2.0.0-beta
A physically based renderer.
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spectrum_fwd.h File Reference
#include "Math/Color/color_basics.h"
#include <Common/config.h>
#include <cstddef>
#include <array>

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Namespaces

namespace  ph
 The root for all renderer implementations.
 
namespace  ph::math
 Math functions and utilities.
 

Typedefs

using ph::math::LinearSRGBSpectrum = TTristimulusSpectrum<EColorSpace::Linear_sRGB, ColorValue>
 
using ph::math::ACESSpectrum = TTristimulusSpectrum<EColorSpace::ACEScg, ColorValue>
 
using ph::math::SampledSpectrum
 
using ph::math::Spectrum = LinearSRGBSpectrum