Photon Engine 2.0.0-beta
A physically based renderer.
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sdl_photon_mapping_mode.h File Reference

Go to the source code of this file.

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Enumerations

enum class  ph::EPhotonMappingMode { ph::Vanilla = 0 , ph::Progressive , ph::StochasticProgressive , ph::ProbabilisticProgressive }
 

Functions

 ph::PH_DEFINE_SDL_ENUM (TSdlGeneralEnum< EPhotonMappingMode >)