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Photon Engine 2.0.0-beta
A physically based renderer.
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#include <Common/primitive_type.h>#include <memory>Go to the source code of this file.
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
| namespace | ph::halton_detail |
Typedefs | |
| using | ph::halton_detail::TableDigit = uint16 |
| using | ph::halton_detail::PermutationTable = std::unique_ptr<TableDigit[]> |
Variables | |
| constexpr std::size_t | ph::halton_detail::MAX_DIMENSIONS = 1024 |