Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/math.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <cmath>
Go to the source code of this file.
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
namespace | ph::lbconv |
Functions | |
real | ph::lbconv::alpha_to_variance (const real alpha) |
real | ph::lbconv::variance_to_alpha (const real variance) |
real | ph::lbconv::g_to_variance (const real g) |