Photon Engine
2.0.0-beta
A physically based renderer.
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ph::texfunc::TAdd< InputTypeA, InputTypeB, OutputType > Class Template Reference
final
#include <
binary_texture_operators.h
>
Public Member Functions
OutputType
operator()
(const InputTypeA &inputValueA, const InputTypeB &inputValueB) const
Member Function Documentation
◆
operator()()
template<typename InputTypeA , typename InputTypeB , typename OutputType >
OutputType
ph::texfunc::TAdd
< InputTypeA, InputTypeB, OutputType >::operator()
(
const InputTypeA &
inputValueA
,
const InputTypeB &
inputValueB
) const
inline
The documentation for this class was generated from the following file:
Source/Core/Texture/Function/
binary_texture_operators.h
ph
texfunc
TAdd
Generated by
1.11.0