Photon Engine 2.0.0-beta
A physically based renderer.
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This is the complete list of members for ph::Intersector, including all inherited members.
calcAABB() const override=0 | ph::Intersector | pure virtual |
calcHitDetail(const Ray &ray, HitProbe &probe, HitDetail *out_detail) const override | ph::Intersector | virtual |
isIntersecting(const Ray &ray, HitProbe &probe) const override=0 | ph::Intersector | pure virtual |
isOccluding(const Ray &ray) const | ph::Intersectable | virtual |
mayOverlapVolume(const math::AABB3D &volume) const | ph::Intersectable | virtual |
reintersect(const Ray &ray, HitProbe &probe, const Ray &srcRay, HitProbe &srcProbe) const override | ph::Intersector | virtual |
update(TSpanView< const Intersectable * > intersectables)=0 | ph::Intersector | pure virtual |
~Intersectable()=default | ph::Intersectable | virtual |