Photon Engine
2.0.0-beta
A physically based renderer.
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ph::Geometry Member List
This is the complete list of members for
ph::Geometry
, including all inherited members.
CATEGORY
ph::TSdlResourceBase< ESdlTypeCategory::Ref_Geometry >
static
createCooked
(const CookingContext &ctx) const
ph::Geometry
genPrimitive
(const PrimitiveBuildingMaterial &data, std::vector< std::unique_ptr< Primitive > > &out_primitives) const =0
ph::Geometry
pure virtual
genTransformed
(const math::StaticAffineTransform &transform) const
ph::Geometry
virtual
genTriangulated
() const
ph::Geometry
virtual
getDynamicCategory
() const override
ph::TSdlResourceBase< ESdlTypeCategory::Ref_Geometry >
inline
virtual
getDynamicSdlClass
() const
ph::ISdlResource
inline
virtual
getId
() const override
ph::SdlResourceBase
inline
virtual
ISdlResource
()=default
ph::ISdlResource
inline
protected
ISdlResource
(const ISdlResource &other)=default
ph::ISdlResource
inline
ISdlResource
(ISdlResource &&other)=default
ph::ISdlResource
inline
isInlinable
() const
ph::ISdlResource
inline
virtual
operator=
(const TSdlResourceBase &rhs)=default
ph::TSdlResourceBase< ESdlTypeCategory::Ref_Geometry >
inline
protected
operator=
(TSdlResourceBase &&rhs)=default
ph::TSdlResourceBase< ESdlTypeCategory::Ref_Geometry >
inline
protected
ph::SdlResourceBase::operator=
(const SdlResourceBase &rhs)
ph::SdlResourceBase
inline
protected
ph::SdlResourceBase::operator=
(SdlResourceBase &&rhs)=default
ph::SdlResourceBase
protected
ph::ISdlResource::operator=
(const ISdlResource &rhs)=default
ph::ISdlResource
inline
ph::ISdlResource::operator=
(ISdlResource &&rhs)=default
ph::ISdlResource
inline
PH_DEFINE_SDL_CLASS
(TSdlOwnerClass< Geometry >)
ph::Geometry
inline
SdlResourceBase
()
ph::SdlResourceBase
inline
protected
SdlResourceBase
(const SdlResourceBase &other)
ph::SdlResourceBase
inline
protected
SdlResourceBase
(SdlResourceBase &&other)=default
ph::SdlResourceBase
protected
storeCooked
(CookedGeometry &out_geometry, const CookingContext &ctx) const =0
ph::Geometry
pure virtual
TSdlResourceBase
()=default
ph::TSdlResourceBase< ESdlTypeCategory::Ref_Geometry >
inline
protected
TSdlResourceBase
(const TSdlResourceBase &other)=default
ph::TSdlResourceBase< ESdlTypeCategory::Ref_Geometry >
inline
protected
TSdlResourceBase
(TSdlResourceBase &&other)=default
ph::TSdlResourceBase< ESdlTypeCategory::Ref_Geometry >
inline
protected
~ISdlResource
()=default
ph::ISdlResource
inline
virtual
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