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Photon Engine 2.0.0-beta
A physically based renderer.
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This is the complete list of members for ph::BruteForceIntersector, including all inherited members.
| calcAABB() const override | ph::BruteForceIntersector | virtual |
| calcHitDetail(const Ray &ray, HitProbe &probe, HitDetail *out_detail) const override | ph::Intersector | virtual |
| isIntersecting(const Ray &ray, HitProbe &probe) const override | ph::BruteForceIntersector | virtual |
| isOccluding(const Ray &ray) const override | ph::BruteForceIntersector | virtual |
| mayOverlapVolume(const math::AABB3D &volume) const | ph::Intersectable | virtual |
| reintersect(const Ray &ray, HitProbe &probe, const Ray &srcRay, HitProbe &srcProbe) const override | ph::Intersector | virtual |
| update(TSpanView< const Intersectable * > intersectables) override | ph::BruteForceIntersector | virtual |
| ~Intersectable()=default | ph::Intersectable | virtual |