Photon Engine 2.0.0-beta
A physically based renderer.
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This is the complete list of members for ph::ASphereLight, including all inherited members.
buildEmitter(const CookingContext &ctx, TSpanView< const Primitive * > lightPrimitives) const override | ph::AAreaLight | virtual |
CATEGORY | ph::TSdlResourceBase< ESdlTypeCategory::Ref_Actor > | static |
cook(const CookingContext &ctx, const PreCookReport &report) const override | ph::AGeometricLight | virtual |
getArea(const CookingContext &ctx) const override | ph::ASphereLight | virtual |
getCookOrder() const | ph::Actor | virtual |
getDynamicCategory() const override | ph::TSdlResourceBase< ESdlTypeCategory::Ref_Actor > | inlinevirtual |
getDynamicSdlClass() const | ph::ISdlResource | inlinevirtual |
getEmitterFeatureSet() const | ph::AGeometricLight | protectedvirtual |
getGeometry(const CookingContext &ctx) const override | ph::AAreaLight | virtual |
getId() const override | ph::SdlResourceBase | inlinevirtual |
getMaterial(const CookingContext &ctx) const override | ph::AAreaLight | virtual |
getSanifiedGeometry(const std::shared_ptr< Geometry > &srcGeometry, const TransformInfo &srcLocalToWorld, math::TDecomposedTransform< real > *out_remainingLocalToWorld=nullptr) | ph::AGeometricLight | static |
ISdlResource()=default | ph::ISdlResource | inlineprotected |
ISdlResource(const ISdlResource &other)=default | ph::ISdlResource | inline |
ISdlResource(ISdlResource &&other)=default | ph::ISdlResource | inline |
isInlinable() const | ph::ISdlResource | inlinevirtual |
m_isDirectlyVisible | ph::AGeometricLight | protected |
m_localToWorld | ph::PhysicalActor | protected |
m_useBsdfSample | ph::AGeometricLight | protected |
m_useDirectSample | ph::AGeometricLight | protected |
m_useEmissionSample | ph::AGeometricLight | protected |
operator=(const TSdlResourceBase &rhs)=default | ph::TSdlResourceBase< ESdlTypeCategory::Ref_Actor > | inlineprotected |
operator=(TSdlResourceBase &&rhs)=default | ph::TSdlResourceBase< ESdlTypeCategory::Ref_Actor > | inlineprotected |
ph::SdlResourceBase::operator=(const SdlResourceBase &rhs) | ph::SdlResourceBase | inlineprotected |
ph::SdlResourceBase::operator=(SdlResourceBase &&rhs)=default | ph::SdlResourceBase | protected |
ph::ISdlResource::operator=(const ISdlResource &rhs)=default | ph::ISdlResource | inline |
ph::ISdlResource::operator=(ISdlResource &&rhs)=default | ph::ISdlResource | inline |
PH_DEFINE_SDL_CLASS(TSdlOwnerClass< ASphereLight >) | ph::ASphereLight | inline |
ph::AAreaLight::PH_DEFINE_SDL_CLASS(TSdlOwnerClass< AAreaLight >) | ph::AAreaLight | inline |
ph::AGeometricLight::PH_DEFINE_SDL_CLASS(TSdlOwnerClass< AGeometricLight >) | ph::AGeometricLight | inline |
ph::ALight::PH_DEFINE_SDL_CLASS(TSdlOwnerClass< ALight >) | ph::ALight | inline |
ph::PhysicalActor::PH_DEFINE_SDL_CLASS(TSdlOwnerClass< PhysicalActor >) | ph::PhysicalActor | inline |
ph::Actor::PH_DEFINE_SDL_CLASS(TSdlOwnerClass< Actor >) | ph::Actor | inline |
postCook(const CookingContext &ctx, TransientVisualElement &element) const | ph::Actor | virtual |
preCook(const CookingContext &ctx) const override | ph::AGeometricLight | virtual |
rotate(const math::Vector3R &axis, const real additionanDegrees) | ph::PhysicalActor | |
rotate(const math::QuaternionR &additionalRotation) | ph::PhysicalActor | |
scale(const real uniformAmount) | ph::PhysicalActor | |
scale(const real amountX, const real amountY, const real amountZ) | ph::PhysicalActor | |
scale(const math::Vector3R &amount) | ph::PhysicalActor | |
SdlResourceBase() | ph::SdlResourceBase | inlineprotected |
SdlResourceBase(const SdlResourceBase &other) | ph::SdlResourceBase | inlineprotected |
SdlResourceBase(SdlResourceBase &&other)=default | ph::SdlResourceBase | protected |
setBaseTransform(const math::TDecomposedTransform< real > &baseLocalToWorld) | ph::PhysicalActor | |
setRadius(real radius) | ph::ASphereLight | |
stagelessCook(const CookingContext &ctx) const | ph::Actor | |
translate(const real amountX, const real amountY, const real amountZ) | ph::PhysicalActor | |
translate(const math::Vector3R &amount) | ph::PhysicalActor | |
TSdlResourceBase()=default | ph::TSdlResourceBase< ESdlTypeCategory::Ref_Actor > | inlineprotected |
TSdlResourceBase(const TSdlResourceBase &other)=default | ph::TSdlResourceBase< ESdlTypeCategory::Ref_Actor > | inlineprotected |
TSdlResourceBase(TSdlResourceBase &&other)=default | ph::TSdlResourceBase< ESdlTypeCategory::Ref_Actor > | inlineprotected |
~ISdlResource()=default | ph::ISdlResource | inlinevirtual |