Photon Engine 2.0.0-beta
A physically based renderer.
|
This is the complete list of members for ph::ALight, including all inherited members.
CATEGORY | ph::TSdlResourceBase< ESdlTypeCategory::Ref_Actor > | static |
cook(const CookingContext &ctx, const PreCookReport &report) const override=0 | ph::ALight | pure virtual |
getCookOrder() const | ph::Actor | virtual |
getDynamicCategory() const override | ph::TSdlResourceBase< ESdlTypeCategory::Ref_Actor > | inlinevirtual |
getDynamicSdlClass() const | ph::ISdlResource | inlinevirtual |
getId() const override | ph::SdlResourceBase | inlinevirtual |
ISdlResource()=default | ph::ISdlResource | inlineprotected |
ISdlResource(const ISdlResource &other)=default | ph::ISdlResource | inline |
ISdlResource(ISdlResource &&other)=default | ph::ISdlResource | inline |
isInlinable() const | ph::ISdlResource | inlinevirtual |
m_localToWorld | ph::PhysicalActor | protected |
operator=(const TSdlResourceBase &rhs)=default | ph::TSdlResourceBase< ESdlTypeCategory::Ref_Actor > | inlineprotected |
operator=(TSdlResourceBase &&rhs)=default | ph::TSdlResourceBase< ESdlTypeCategory::Ref_Actor > | inlineprotected |
ph::SdlResourceBase::operator=(const SdlResourceBase &rhs) | ph::SdlResourceBase | inlineprotected |
ph::SdlResourceBase::operator=(SdlResourceBase &&rhs)=default | ph::SdlResourceBase | protected |
ph::ISdlResource::operator=(const ISdlResource &rhs)=default | ph::ISdlResource | inline |
ph::ISdlResource::operator=(ISdlResource &&rhs)=default | ph::ISdlResource | inline |
PH_DEFINE_SDL_CLASS(TSdlOwnerClass< ALight >) | ph::ALight | inline |
ph::PhysicalActor::PH_DEFINE_SDL_CLASS(TSdlOwnerClass< PhysicalActor >) | ph::PhysicalActor | inline |
ph::Actor::PH_DEFINE_SDL_CLASS(TSdlOwnerClass< Actor >) | ph::Actor | inline |
postCook(const CookingContext &ctx, TransientVisualElement &element) const | ph::Actor | virtual |
preCook(const CookingContext &ctx) const | ph::Actor | virtual |
rotate(const math::Vector3R &axis, const real additionanDegrees) | ph::PhysicalActor | |
rotate(const math::QuaternionR &additionalRotation) | ph::PhysicalActor | |
scale(const real uniformAmount) | ph::PhysicalActor | |
scale(const real amountX, const real amountY, const real amountZ) | ph::PhysicalActor | |
scale(const math::Vector3R &amount) | ph::PhysicalActor | |
SdlResourceBase() | ph::SdlResourceBase | inlineprotected |
SdlResourceBase(const SdlResourceBase &other) | ph::SdlResourceBase | inlineprotected |
SdlResourceBase(SdlResourceBase &&other)=default | ph::SdlResourceBase | protected |
setBaseTransform(const math::TDecomposedTransform< real > &baseLocalToWorld) | ph::PhysicalActor | |
stagelessCook(const CookingContext &ctx) const | ph::Actor | |
translate(const real amountX, const real amountY, const real amountZ) | ph::PhysicalActor | |
translate(const math::Vector3R &amount) | ph::PhysicalActor | |
TSdlResourceBase()=default | ph::TSdlResourceBase< ESdlTypeCategory::Ref_Actor > | inlineprotected |
TSdlResourceBase(const TSdlResourceBase &other)=default | ph::TSdlResourceBase< ESdlTypeCategory::Ref_Actor > | inlineprotected |
TSdlResourceBase(TSdlResourceBase &&other)=default | ph::TSdlResourceBase< ESdlTypeCategory::Ref_Actor > | inlineprotected |
~ISdlResource()=default | ph::ISdlResource | inlinevirtual |