Photon Engine 2.0.0-beta
A physically based renderer.
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acceleration_structure_basics.h File Reference
#include "Math/Geometry/TLineSegment.h"
#include <Common/primitive_type.h>
#include <Common/config.h>
#include <concepts>
#include <optional>
#include <cstddef>

Go to the source code of this file.

Namespaces

namespace  ph
 The root for all renderer implementations.
 
namespace  ph::math
 Math functions and utilities.
 

Concepts

concept  ph::math::CItemSegmentIntersectionTesterVanilla
 
concept  ph::math::CItemSegmentIntersectionTesterWithIndex
 
concept  ph::math::CItemSegmentIntersectionTester
 

Macros

#define PH_PROFILE_ACCELERATION_STRUCTURES   (1 && PH_PROFILING)
 

Macro Definition Documentation

◆ PH_PROFILE_ACCELERATION_STRUCTURES

#define PH_PROFILE_ACCELERATION_STRUCTURES   (1 && PH_PROFILING)