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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/Geometry/TLineSegment.h"#include <Common/primitive_type.h>#include <Common/config.h>#include <concepts>#include <optional>#include <cstddef>Go to the source code of this file.
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
| namespace | ph::math |
| Math functions and utilities. | |
Concepts | |
| concept | ph::math::CItemSegmentIntersectionTesterVanilla |
| concept | ph::math::CItemSegmentIntersectionTesterWithIndex |
| concept | ph::math::CItemSegmentIntersectionTester |
Macros | |
| #define | PH_PROFILE_ACCELERATION_STRUCTURES (1 && PH_PROFILING) |
| #define PH_PROFILE_ACCELERATION_STRUCTURES (1 && PH_PROFILING) |