Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/Geometry/TLineSegment.h"
#include <Common/primitive_type.h>
#include <Common/config.h>
#include <concepts>
#include <optional>
#include <cstddef>
Go to the source code of this file.
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
namespace | ph::math |
Math functions and utilities. | |
Concepts | |
concept | ph::math::CItemSegmentIntersectionTesterVanilla |
concept | ph::math::CItemSegmentIntersectionTesterWithIndex |
concept | ph::math::CItemSegmentIntersectionTester |
Macros | |
#define | PH_PROFILE_ACCELERATION_STRUCTURES (1 && PH_PROFILING) |
#define PH_PROFILE_ACCELERATION_STRUCTURES (1 && PH_PROFILING) |