Photon Engine 2.0.0-beta
A physically based renderer.
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WorkScheduler.h File Reference
#include "Core/Scheduler/IWorkDispatcher.h"
#include "Core/Scheduler/WorkUnit.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <vector>

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Classes

class  ph::WorkScheduler
 A manager that distributes a fixed amount of work to workers. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.