7#include <Common/primitive_type.h>
General information about a ray-surface intersection event.
Definition SurfaceHit.h:59
Definition VolumeDistanceSample.h:31
real dist
Definition VolumeDistanceSample.h:33
math::Spectrum pdfAppliedWeight
Definition VolumeDistanceSample.h:34
Definition VolumeDistanceSample.h:13
Input inputs
Definition VolumeDistanceSample.h:43
bool isMaxDistReached() const
Definition VolumeDistanceSample.h:37
Output outputs
Definition VolumeDistanceSample.h:44
Definition TTristimulusSpectrum.h:11
The root for all renderer implementations.
Definition EEngineProject.h:6