Photon Engine 2.0.0-beta
A physically based renderer.
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VoHomoAbsorption.cpp File Reference
#include "Core/VolumeBehavior/VolumeOptics/VoHomoAbsorption.h"
#include "Core/VolumeBehavior/BlockFunction/BfConstant.h"
#include <Common/assertion.h>
#include <cmath>

Namespaces

namespace  ph
 The root for all renderer implementations.