Photon Engine 2.0.0-beta
A physically based renderer.
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Transform.cpp File Reference
#include "Math/Transform/Transform.h"
#include "Core/Quantity/Time.h"
#include "Core/Ray.h"
#include "Math/TVector3.h"
#include "Core/HitInfo.h"
#include <Common/assertion.h>

Namespaces

namespace  ph
 The root for all renderer implementations.
 
namespace  ph::math
 Math functions and utilities.