Photon Engine 2.0.0-beta
A physically based renderer.
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TileScheduler.h File Reference
#include "Core/Scheduler/WorkScheduler.h"
#include "Math/math.h"
#include "Math/constant.h"
#include "Core/Scheduler/GridScheduler.h"
#include <Common/assertion.h>
#include <algorithm>

Go to the source code of this file.

Classes

class  ph::TileScheduler
 

Namespaces

namespace  ph
 The root for all renderer implementations.