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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/SurfaceBehavior/SurfaceOptics/LaurentBelcour/TableFGD.h"#include "Math/math.h"#include "Math/Random/Random.h"#include <cmath>#include <array>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |