Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/Geometry/TAABB3D.h"
#include "Math/constant.h"
#include "Utility/TSpan.h"
#include <Common/primitive_type.h>
#include <Common/utility.h>
#include <Common/compiler.h>
#include <Common/memory.h>
#include <cstddef>
#include <type_traits>
#include <array>
#include <algorithm>
#include "Math/Algorithm/BVH/TWideBvhNode.ipp"
Go to the source code of this file.
Classes | |
class | ph::math::TWideBvhNode< N, Index > |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
namespace | ph::math |
Math functions and utilities. | |