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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/Geometry/TAABB3D.h"#include "Math/constant.h"#include "Utility/TSpan.h"#include <Common/primitive_type.h>#include <Common/utility.h>#include <Common/compiler.h>#include <Common/memory.h>#include <cstddef>#include <type_traits>#include <array>#include <algorithm>#include "Math/Algorithm/BVH/TWideBvhNode.ipp"Go to the source code of this file.
Classes | |
| class | ph::math::TWideBvhNode< N, Index > |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
| namespace | ph::math |
| Math functions and utilities. | |