Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Intersection/BVH/TWideBvhIntersector.h"
#include "Core/HitProbe.h"
#include "Core/Ray.h"
#include "Math/Algorithm/BVH/TBvhBuilder.h"
#include "Math/math.h"
#include <Common/assertion.h>
#include <Common/logging.h>
#include <Common/math_basics.h>
#include <optional>
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Namespaces | |
namespace | ph |
The root for all renderer implementations. | |