Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Intersection/Intersector.h"
#include "Math/Algorithm/BVH/TLinearDepthFirstWideBvh.h"
#include "Math/Geometry/TAABB3D.h"
#include <Common/primitive_type.h>
#include <cstddef>
#include "Core/Intersection/BVH/TWideBvhIntersector.ipp"
Go to the source code of this file.
Classes | |
class | ph::TWideBvhIntersector< N, Index > |
Wide BVH acceleration structure supporting arbitrary branch factor. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |