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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Intersection/Intersector.h"#include "Math/Algorithm/BVH/TLinearDepthFirstWideBvh.h"#include "Math/Geometry/TAABB3D.h"#include <Common/primitive_type.h>#include <cstddef>#include "Core/Intersection/BVH/TWideBvhIntersector.ipp"Go to the source code of this file.
Classes | |
| class | ph::TWideBvhIntersector< N, Index > |
| Wide BVH acceleration structure supporting arbitrary branch factor. More... | |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |