Photon Engine 2.0.0-beta
A physically based renderer.
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TWideBvhIntersector.h File Reference
#include "Core/Intersection/Intersector.h"
#include "Math/Algorithm/BVH/TLinearDepthFirstWideBvh.h"
#include "Math/Geometry/TAABB3D.h"
#include <Common/primitive_type.h>
#include <cstddef>
#include "Core/Intersection/BVH/TWideBvhIntersector.ipp"

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Classes

class  ph::TWideBvhIntersector< N, Index >
 Wide BVH acceleration structure supporting arbitrary branch factor. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.