Photon Engine 2.0.0-beta
A physically based renderer.
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TSpectrumBase.ipp File Reference
#include "Math/Color/TSpectrumBase.h"
#include "Math/math.h"
#include "Math/Color/color_spaces.h"
#include "Math/math_exceptions.h"
#include <Common/assertion.h>
#include <cmath>

Go to the source code of this file.

Namespaces

namespace  ph
 The root for all renderer implementations.
 
namespace  ph::math
 Math functions and utilities.