Photon Engine 2.0.0-beta
A physically based renderer.
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TSpectrumBase.h File Reference
#include "Math/General/TArithmeticArrayBase.h"
#include "Math/Color/spectrum_fwd.h"
#include "Math/math_fwd.h"
#include "Math/Color/color_enums.h"
#include "Math/Color/color_basics.h"
#include "Utility/utility.h"
#include <cstddef>
#include <type_traits>
#include <concepts>
#include <vector>
#include "Math/Color/TSpectrumBase.ipp"

Go to the source code of this file.

Classes

class  ph::math::TSpectrumBase< Derived, COLOR_SPACE, T, N >
 Base for spectrum implementations. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.
 
namespace  ph::math
 Math functions and utilities.