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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/General/TArithmeticArrayBase.h"#include "Math/Color/spectrum_fwd.h"#include "Math/math_fwd.h"#include "Math/Color/color_enums.h"#include "Math/Color/color_basics.h"#include "Utility/utility.h"#include <cstddef>#include <type_traits>#include <concepts>#include <vector>#include "Math/Color/TSpectrumBase.ipp"Go to the source code of this file.
Classes | |
| class | ph::math::TSpectrumBase< Derived, COLOR_SPACE, T, N > |
| Base for spectrum implementations. More... | |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
| namespace | ph::math |
| Math functions and utilities. | |