Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/General/TArithmeticArrayBase.h"
#include "Math/Color/spectrum_fwd.h"
#include "Math/math_fwd.h"
#include "Math/Color/color_enums.h"
#include "Math/Color/color_basics.h"
#include "Utility/utility.h"
#include <cstddef>
#include <type_traits>
#include <concepts>
#include <vector>
#include "Math/Color/TSpectrumBase.ipp"
Go to the source code of this file.
Classes | |
class | ph::math::TSpectrumBase< Derived, COLOR_SPACE, T, N > |
Base for spectrum implementations. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
namespace | ph::math |
Math functions and utilities. | |