Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/math_fwd.h"
#include "Utility/utility.h"
#include <Common/primitive_type.h>
#include <string>
#include <array>
#include <cstddef>
#include <type_traits>
#include "Math/General/TMatrixMxNBase.ipp"
Go to the source code of this file.
Classes | |
class | ph::math::TMatrixMxNBase< Derived, T, M, N > |
A base for general M by N row-major matrices. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
namespace | ph::math |
Math functions and utilities. | |
Typedefs | |
template<typename T , std::size_t N> | |
using | ph::math::TRawRowVector = std::array<T, N> |
template<typename T , std::size_t M> | |
using | ph::math::TRawColVector = std::array<T, M> |
template<typename T , std::size_t M, std::size_t N> | |
using | ph::math::TRawMatrix = std::array<std::array<T, N>, M> |