Photon Engine 2.0.0-beta
A physically based renderer.
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TMatrixMxNBase.h File Reference
#include "Math/math_fwd.h"
#include "Utility/utility.h"
#include <Common/primitive_type.h>
#include <string>
#include <array>
#include <cstddef>
#include <type_traits>
#include "Math/General/TMatrixMxNBase.ipp"

Go to the source code of this file.

Classes

class  ph::math::TMatrixMxNBase< Derived, T, M, N >
 A base for general M by N row-major matrices. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.
 
namespace  ph::math
 Math functions and utilities.
 

Typedefs

template<typename T , std::size_t N>
using ph::math::TRawRowVector = std::array<T, N>
 
template<typename T , std::size_t M>
using ph::math::TRawColVector = std::array<T, M>
 
template<typename T , std::size_t M, std::size_t N>
using ph::math::TRawMatrix = std::array<std::array<T, N>, M>