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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/Algorithm/BVH/TLinearDepthFirstWideBvh.h"#include "Math/Algorithm/BVH/TBvhInfoNode.h"#include "Math/Algorithm/BVH/TBvhItemInfo.h"#include "Math/Algorithm/BVH/TBvhSimdComputingContext.h"#include "Math/Algorithm/acceleration_structure_basics.h"#include "Utility/TArrayVector.h"#include "Utility/TArrayStack.h"#include "Utility/TArrayHeap.h"#include <Common/assertion.h>#include <Common/math_basics.h>#include <Common/logging.h>#include <type_traits>#include <utility>#include <limits>#include <functional>#include <cmath>Go to the source code of this file.
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
| namespace | ph::math |
| Math functions and utilities. | |