Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/Algorithm/BVH/TLinearDepthFirstWideBvh.h"
#include "Math/Algorithm/BVH/TBvhInfoNode.h"
#include "Math/Algorithm/BVH/TBvhItemInfo.h"
#include "Math/Algorithm/BVH/TBvhSimdComputingContext.h"
#include "Math/Algorithm/acceleration_structure_basics.h"
#include "Utility/TArrayVector.h"
#include "Utility/TArrayStack.h"
#include "Utility/TArrayHeap.h"
#include <Common/assertion.h>
#include <Common/math_basics.h>
#include <Common/logging.h>
#include <type_traits>
#include <utility>
#include <limits>
#include <functional>
#include <cmath>
Go to the source code of this file.
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
namespace | ph::math |
Math functions and utilities. | |