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#include "Math/Algorithm/BVH/TWideBvhNode.h"
#include "Math/Geometry/TLineSegment.h"
#include "Math/constant.h"
#include "Utility/utility.h"
#include <Common/primitive_type.h>
#include <Common/utility.h>
#include <cstddef>
#include <algorithm>
#include <memory>
#include <array>
#include <string>
#include "Math/Algorithm/BVH/TLinearDepthFirstWideBvh.ipp"
Go to the source code of this file.
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namespace | ph |
| The root for all renderer implementations.
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namespace | ph::math |
| Math functions and utilities.
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