Photon Engine 2.0.0-beta
A physically based renderer.
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TLinearDepthFirstWideBvh.h File Reference
#include "Math/Algorithm/BVH/TWideBvhNode.h"
#include "Math/Geometry/TLineSegment.h"
#include "Math/constant.h"
#include "Utility/utility.h"
#include <Common/primitive_type.h>
#include <Common/utility.h>
#include <cstddef>
#include <algorithm>
#include <memory>
#include <array>
#include <string>
#include "Math/Algorithm/BVH/TLinearDepthFirstWideBvh.ipp"

Go to the source code of this file.

Classes

class  ph::math::TLinearDepthFirstWideBvh< N, Item, Index >
 

Namespaces

namespace  ph
 The root for all renderer implementations.
 
namespace  ph::math
 Math functions and utilities.
 

Enumerations

enum class  ph::math::EBvhSplitAxisOrder : uint8f { ph::math::Unbalanced , ph::math::Balanced , ph::math::BalancedPow2 , ph::math::Single }