|
Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "Math/Algorithm/BVH/TLinearDepthFirstBinaryBvh.h"#include "Math/Algorithm/BVH/TBvhInfoNode.h"#include "Math/Algorithm/BVH/TBvhItemInfo.h"#include "Math/Algorithm/acceleration_structure_basics.h"#include "Utility/TArrayStack.h"#include <Common/assertion.h>#include <limits>Go to the source code of this file.
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
| namespace | ph::math |
| Math functions and utilities. | |