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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/Algorithm/BVH/TBinaryBvhNode.h"#include "Math/Geometry/TLineSegment.h"#include <Common/primitive_type.h>#include <Common/utility.h>#include <cstddef>#include <algorithm>#include <memory>#include "Math/Algorithm/BVH/TLinearDepthFirstBinaryBvh.ipp"Go to the source code of this file.
Classes | |
| class | ph::math::TLinearDepthFirstBinaryBvh< Item, Index > |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
| namespace | ph::math |
| Math functions and utilities. | |