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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/constant.h"#include "Utility/TSpan.h"#include <Common/assertion.h>#include <Common/primitive_type.h>#include <Common/utility.h>#include <cstddef>#include <vector>#include <limits>#include <cmath>#include <type_traits>Go to the source code of this file.
Classes | |
| class | ph::math::TIndexedKdtreeNode< Index, USE_SINGLE_ITEM_OPT > |
| An indexed kD-tree node with compacted memory layout. More... | |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
| namespace | ph::math |
| Math functions and utilities. | |