Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/constant.h"
#include "Utility/TSpan.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <Common/utility.h>
#include <cstddef>
#include <vector>
#include <limits>
#include <cmath>
#include <type_traits>
Go to the source code of this file.
Classes | |
class | ph::math::TIndexedKdtreeNode< Index, USE_SINGLE_ITEM_OPT > |
An indexed kD-tree node with compacted memory layout. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
namespace | ph::math |
Math functions and utilities. | |