Photon Engine 2.0.0-beta
A physically based renderer.
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TIndexedKdtreeIntersector.h File Reference
#include "Core/Intersection/Intersector.h"
#include "Math/Algorithm/IndexedKdtree/TIndexedKdtree.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <vector>
#include "Core/Intersection/Intersector/TIndexedKdtreeIntersector.ipp"

Go to the source code of this file.

Classes

class  ph::TIndexedKdtreeIntersector< Index >
 

Namespaces

namespace  ph
 The root for all renderer implementations.