Photon Engine 2.0.0-beta
A physically based renderer.
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TIndexedKdtree.ipp File Reference
#include "Math/Algorithm/IndexedKdtree/TIndexedKdtree.h"
#include "Math/Algorithm/acceleration_structure_basics.h"
#include <limits>
#include <array>
#include <cmath>
#include <algorithm>
#include <optional>

Go to the source code of this file.

Namespaces

namespace  ph
 The root for all renderer implementations.
 
namespace  ph::math
 Math functions and utilities.