Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/Algorithm/IndexedKdtree/TIndexedKdtree.h"
#include "Math/Algorithm/acceleration_structure_basics.h"
#include <limits>
#include <array>
#include <cmath>
#include <algorithm>
#include <optional>
Go to the source code of this file.
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
namespace | ph::math |
Math functions and utilities. | |