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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/Algorithm/IndexedKdtree/TIndexedKdtree.h"#include "Math/Algorithm/acceleration_structure_basics.h"#include <limits>#include <array>#include <cmath>#include <algorithm>#include <optional>Go to the source code of this file.
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
| namespace | ph::math |
| Math functions and utilities. | |