Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Intersection/Intersector.h"
#include "Math/Algorithm/BVH/TLinearDepthFirstBinaryBvh.h"
#include <Common/primitive_type.h>
#include "Core/Intersection/BVH/TBinaryBvhIntersector.ipp"
Go to the source code of this file.
Classes | |
class | ph::TBinaryBvhIntersector< Index > |
Classic binary BVH acceleration structure. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |