Photon Engine 2.0.0-beta
A physically based renderer.
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TAosTriMesh.h File Reference
#include "Core/Intersection/DataStructure/IndexedTriMesh.h"
#include <cstddef>
#include <memory>
#include <vector>
#include <type_traits>
#include "Core/Intersection/DataStructure/TAosTriMesh.ipp"

Go to the source code of this file.

Classes

class  ph::TAosTriMesh< Index, Vertex, VerticesToTriFace >
 

Namespaces

namespace  ph
 The root for all renderer implementations.