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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Intersection/DataStructure/IndexedTriMesh.h"#include <cstddef>#include <memory>#include <vector>#include <type_traits>#include "Core/Intersection/DataStructure/TAosTriMesh.ipp"Go to the source code of this file.
Classes | |
| class | ph::TAosTriMesh< Index, Vertex, VerticesToTriFace > |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |