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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Emitter/SurfaceEmitter.h"#include "Math/math.h"#include "Core/SurfaceHit.h"#include "Core/HitDetail.h"#include "Core/Intersection/Primitive.h"#include "Core/Emitter/Query/DirectEnergyPdfQuery.h"#include "Core/Intersection/Query/PrimitivePosPdfQuery.h"#include "Core/LTA/lta.h"#include <Common/assertion.h>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |