Photon Engine 2.0.0-beta
A physically based renderer.
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#include "DataIO/Stream/StdInputStream.h"
#include <Common/assertion.h>
#include <Common/os.h>
#include <Common/io_exceptions.h>
#include <utility>
#include <fstream>
#include <sstream>
#include <iterator>
#include <cctype>
#include <algorithm>
#include <cerrno>
#include <cstring>
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |