Photon Engine 2.0.0-beta
A physically based renderer.
Loading...
Searching...
No Matches
StaticAffineTransform.h File Reference
#include "Math/TMatrix4.h"
#include "Math/TVector3.h"
#include "Math/Transform/Transform.h"
#include "Math/Transform/TDecomposedTransform.h"
#include <vector>

Go to the source code of this file.

Classes

class  ph::math::StaticAffineTransform
 

Namespaces

namespace  ph
 The root for all renderer implementations.
 
namespace  ph::math
 Math functions and utilities.